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Procedural Art Cyberpunk City

Project type

Unity Project

Date

April-May 2025

Location

Enschede

This project was created for the course Procedural Art at CMGT in Enschede. Upon conditions and tasks set out by the rubric, I was tasked with creating a system/script that generates buildings procedurally.

In my scene, buildings are created via script, materials are assigned via the same script and decorations on/around the buildings are determined by a ScriptableObject. That ScriptableObject also contains information about what buildings with what parameters can be generated in a neighborhood/zone. That SO is then passed on the city generator, that takes everything into account and generates the city, either in editor or as soon as runtime is started.

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