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Aircraft/Lifting Body Physics (Personal Portfolio Quartile 3)

Project type

Unity Project

Date

April - May 2025

Location

Enschede

During this quartile's personal portfolio I worked on creating a plane flight model that used custom physics and did not totally rely on Unity's inbuilt tools. The way I achieved this was to create several invisible lifting bodies and control surfaces that each influenced a section of the plane, making it inherently more stable that applying all forces to the middle of the plane and then having to manually clamp and smooth all movements.

For LO2, I created a Radar system, that is inspired by a Pulse-doppler radar set. I then mounted it inside the plane from LO1 and gave it a Armament Manager and missiles to showcase the Radar set's abilities (SRC PD, ACM) and the fact that enemies can notch the radar (flying perpendicular to the plane's direction of travel, making the combined/closing speed close to 0m/s).

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