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Mesh Creation, Animation, Textures (Personal Portfolio Quartile 1)
Project type
Portfolio (Animation, Materials, Scripting)
Date
October to November 2024
Location
Enschede
During my time studying a CMGT, we have a course called Personal Portfolio. During this course, we set out our own goals that we would like to achieve during said quartile.
My project consisted of 2 LOs (Learning Outcomes) that boiled down to:
1. Learning to animate a humanoid (I chose to make a walking cycle)
2. Learning to make an advanced texture that is not just a color map but also contains emission, metallic, roughness maps.
3. Importing the animation (walk) into Unity and synchronizing the contact (step) frames with an audio (step sound).
In the end, I believe they turned out pretty well. This is to help me further my goal of becoming an all-around jack-of-all-trades developer.





















